Project: Simulate with Objects
Build a basic simulation using object state and logic.
We'll cover the following
Let’s build a simple simulation using objects that remember their state and do things, like a digital pet or a game character.
Goal
You’ll aim to:
Use objects with fields and methods.
Track changing state (like hunger or health).
Update and print info over time.
Your task
Add a happiness
variable to your pet. The variable value increases when the pet is playing and decreases when the pet is hungry.
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