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Become an AR Developer: A Complete Guide
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Getting Started
Course Overview
Web 3.0 and the Evolution in AR
Introduction: Web 3.0 and Its ImpactsEvolution in AR and Its Use CasesAR Technologies Disrupting Mainstream E-CommerceTypes of AR ApplicationsAR Development EnvironmentsLatest AR Hardware
Unity Basics: Tools, Assets, and Features
Unity Project Setup and Installations
Unity 3D Basics: Camera, Materials, Physics, and Input System
Unity 3D Basics: UI, Package, and Assets Import
AR in Unity: Building Your First AR Scene
Set Up AR Foundation with UnityBuild Our First AR SceneBuild and Run the AR ApplicationSound in ARAR Interaction Paradigm
Creating Real World Applications of AR
Environment Setup for AR ApplicationsFace Tracking: Filters App (Masks, Makeup, or Glasses)Plane Detection and Object Placement in ARMarker-Based AR: Image Tracking
Epilogue
Wrapping Up

Unity 3D Basics: UI, Package, and Assets Import

Learn to manage packages and assets in Unity, and get introduced to UI design.

We'll cover the following
  • Creating a user interface in Unity
    • Components in UI
    • Rect Transform
    • Canvas
    • Render modes
      • Screen Space - Overlay
      • Screen Space - Camera
      • World Space
    • Controlling GameObjects using UI
    • Switching scenes using UI components
  • Importing assets and packages
    • Assets
      • Low poly and high poly
    • Packages
      • Package manager
      • Importing packages
    • Importing assets from the local machine
    • Importing packages from Unity Asset Store

Creating a user interface in Unity

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